


The game also boasts dynamic mid-level events, such as an attacking SWAT team or a helicopter gunship. The objectives of each level vary, but they amount to accomplishing different tasks to promote BunnyLord's mayoral campaign, such as killing all criminals on the level, rescuing hostages or destroying drug production - each level also has three minor objectives to complete, with some randomness used to generate these. The player can only sustain a few hits, but health is regenerated quickly. The player is unable to jump but can slide, and is able to use this to take cover against objects in the game world or tackle enemies, leaving them open to an execution. The player can pick up special weapons, such as deployable turrets or, more bizarrely, exploding cats. The player is equipped with a primary weapon that can be upgraded temporarily or for the rest of the level with various upgrades found on the map. Players can choose one of nine protagonists at the start of each level, each with their own twists on the mechanics of the game. Not a Hero is a 2D side-scrolling cover-based shooter presented in a pixel art style. During his candidateship, he needs to show the citizens why he should be elected and sets up freelance anti-heroes to clean up crime in the city under his name. The anthropomorphic, purple rabbit BunnyLord has travelled back in time from 2048 to be elected as mayor to save the world as it is known from total destruction and alien invasion.

A Supper Sanzzy Edition, including a new extra campaign, was released on Xbox One by Team17 in May 2016, and on Nintendo Switch by Devolver Digital in August 2018. The PlayStation 4 version of the game released on 2 February 2016, with the PlayStation Vita version being cancelled. A later update, which was built using the Chowdren runtime for Clickteam Fusion 2.5, introduced builds for OS X and Linux, on 30 September 2015. The game released on for Microsoft Windows. The seventh ending is Chipper's Revenge, where you fight one of Scott's older creations that he didn't finish.Not a Hero is a cover system 2D shooter video game developed by the British indie development studio Roll7 and published by Devolver Digital. The sixth ending is played once the player collects the hidden clocks throughout the game. The same area also has a pond that the player can enter, which plays up the fifth ending. The fourth, played when the player enters the fourth layer of the Flipside, has the player encounter a figure who that they have entered the point of no return. The third is played when the player chooses Fredbear as party leader and bringing up a conversation with Fredbear. The second, played after defeating Scott in Hard Mode, has Scott accusing the player of killing the creator and declares that the game ends because no one is able to continue writing it. The first ending, acquired after defeating the owl guardian in Normal Mode, has Scott thanking the player for trying the game, albeit also mocking them for choosing the easiest difficulty. The game has multiple endings depending on the actions of the player. After each battle, all characters, including the knocked out ones, are restored to full health. The player can also swap the current party with the reserve at any time. Once a turn is used, the player has to wait for some time until the next turn begins. The commands have different color tags and have different impacts, including healing the team (pink), providing status buffs (white), single-target attacks (orange), area attacks (red), poisonous attacks (green), and possible instant-kill attacks (black), among others. For each turn, the player is given choices for each character and must choose one of their three commands, which differ depending on the characters. Each character has a HP meter located at the top right corner by sustaining damages, the meter decreases until it reaches zero, which induces a KO (represented by a gravestone replacing the knocked out character) unless the player selects a resurrection command available on select characters. In battles, the player characters are on the right-hand side, while the enemies are on the left-hand side. Meanwhile, the battles against enemies, which are completely random, are conducted in a separate 3D playing field.
